top of page
Search

Two Point Hospital Cheat For Mac: Tips and Tricks to Manage Your Hospital Efficiently

  • cherilyndicus240af
  • Aug 13, 2023
  • 6 min read


The bad news for players on PS4, Xbox One, or Switch is that there are no built-in Two Point Hospital cheats, so on consoles you'll just have to knuckle down and do everything above board, though you can at least take a look at our Two Point Hospital tips (opens in new tab) for some advice the help you on your way. Those using PC, on the other hand, do have several options for trainers to install, so if you're playing on a desktop or laptop then come with us and we'll explain what Two Point Hospital cheat options are available to you.


The first option we'll look at to add Two Point Hospital cheats is to download and install the WeMod Trainer (opens in new tab), which currently supports the Steam version of the game only. The cheats are presented in a tidy user-friendly interface, and there are 15 different options in total that include unlimited energy, money, and kudosh, plus the ability to improve your staff and turn off hunger, thirst, and toilet requirements with a simple button press.




Two Point Hospital Cheat For Mac



For a different approach you can try out Cheat Engine (opens in new tab), an open source program that anyone can use to create instructions for modifying single player games. Once you've installed the main program and got it running, you can then import user-created Cheat Engine Tables that drop a selection of cheats directly into your game of choice. There are several Cheat Engine Tables (opens in new tab) linked in this forum post that you can play around with to unlock infinite money and kudosh, max out your staff energy, and make staff and patients happy.


Two Point Hospital is a 2018 business simulation game developed by Two Point Studios and published by Sega for Linux, macOS, and Windows. Console versions for the Nintendo Switch, PlayStation 4, and Xbox One were released in February 2020. A version for Amazon Luna was also made available in November 2020. A spiritual successor to Bullfrog Productions' 1997 game Theme Hospital, players are tasked with constructing and operating an empire of hospitals in the fictional Two Point County, with the goal of curing patients of fictitious, comical ailments. Because visiting real hospitals is often unpleasant, the emphasis on humour to lighten the mood was deemed important by the developers. The game was designed and developed by some of the creators of Theme Hospital, including Mark Webley and Gary Carr.


Two Point Hospital features a similar style of gameplay to that of Theme Hospital.[4][5][6] Players take on the role of a hospital administrator charged with constructing and maintaining a hospital. Tasks include building rooms and amenities that satisfy the needs (such as hunger and thirst) of patients and staff (such as toilets, staff rooms, reception desks, cafés, seating, and vending machines),[3][7][8] expanding the hospital into new plots, the hiring and management of doctors, nurses, janitors, and assistants to maintain the hospital; and dealing with a variety of comical illnesses.[9][10] The player can manage several hospitals, each with their own layout objectives.[11] Two Point Hospital features unique, comical conditions such as "Light-Headedness" (having a light bulb for a head),[1] "Pandemic" (having a pan on one's head), "Mock Star" (patients are Freddie Mercury impersonators), and "Animal Magnetism" (having animals stuck to the patient's body).[3][8] When patients die, they sometimes become ghosts, which disrupt the hospital by terrorising patients and staff.[12] Only janitors with the Ghost Capture skill can remove them.[8]


The process of diagnosing patients begins in a GP's Office before they are sent for further diagnosis in other rooms, and eventually treatment.[10] From time to time, an influx of patients with a specific disease can occur.[13] On later levels, players can also experience epidemics, during which an infectious disease spreads throughout the hospital. Players are issued with a certain number of vaccines to inoculate patients, and there is a reward if all infected patients are immunised. Otherwise, the player's reputation (a performance rating that affects the chances of new patients coming)[8][14] is tarnished.[15] Every game year, there is an awards ceremony in which the player is given performance-based rewards.[16] Examples of objectives include: making the hospital attractive enough, and finding cures for certain diseases, though the general goal is curing as many patients as possible.[8] The completion of challenges and other tasks awards "Kudosh", a currency that can be used to unlock new items that can be placed within rooms and corridors.[17] Players can research new rooms and machine upgrades in the Research room.[18][19]


The game features online leaderboards,[28] along with co-operative and competitive multiplayer modes.[1] An update released in October 2018 also added a sandbox mode.[29] Steam Workshop support was added in February 2019, giving players the ability to customise the pictures, walls, and floors of the hospital, either by using image files from the player's computer, or by downloading other players' items.[30] In April 2019, the "Superbug Initiative" update added co-operative community challenges, featuring numerous goals along progression system. The community completing these goals works together towards unique in-game content as a reward for.[31] The update also added the ability to customise the game's soundtrack.[32]


The timing of a Theme Hospital-style game was also apt: art director Mark Smart said making a hospital-simulation game "felt right" and that there was "a lot of love for Theme Hospital", while studio co-founder and technical director Ben Hymers said players had been wanting a sequel to Theme Hospital for years.[3] According to Webley and Carr, Two Point Hospital is a completely new game, rather than a reapplication of new assets to an existing game.[39] The game was developed by envisioning fictional symptoms (often based on wordplay) and the means to cure them.[39] Webley and Carr also wanted to develop a graphics style that would remain "future-proof" relative to changes in graphics rendering technology, and opted to use claymation-like effects, which they found would not become dated and made it easy for players to observe on-screen situations.[39]


According to Hymers, the developers used their experience in making games including Theme Hospital, Populous, and Black & White to make Two Point Hospital.[3] Smart said the team wanted the game to be accessible and that they wanted players to have confidence when examining the sub-menus and realising the level of strategy involved. Smart also said people do not like to visit hospitals and that using humour makes a difference to the atmosphere. According to Smart, the ailments were concocted from "terrible puns", or backwards from what someone wanted.[3]


The sound effects were created by Tom Puttick and Phil French of Cedar Studios (with Shaw being the Audio Director)[38] using an Audient ASP880 pre-amplifier, which facilitated the conversion of the two-channel setup into a 10-channel setup.[48] Two Point Studios gave Cedar Studios a brief for the music that enabled them to create "elevator music with a jukebox feel". Ambient tree sound effects were recorded in Guildford, Surrey, river sounds in Scotland, and waves on a beach in Spain. Other background sounds were recorded in a hospital.[48] They also went to Two Point Studios' offices to record their staff members and emotive sounds for the interactions.[49]


The game's first paid downloadable content, "Bigfoot", was released on 5 December 2018. It adds additional hospital scenarios set in snow-based areas and a number of new illnesses to be cured related to the setting, among other improvements.[65] On 18 March 2019, the "Pebberley Island" add-on was released. It is set on a tropical island and adds 34 diseases.[66][67] The third expansion, "Close Encounters", released on 29 August 2019 adds science fiction elements such as aliens and the mysterious Chasm 24.[68] The fourth expansion, "Off the Grid", was released on 25 March 2020, and adds new plant-themed ailments and items with a focus on eco-friendliness.[69][70] "Culture Shock", released in October 2020, introduced hospitals in culture settings like a film studio, which alongside curing patients with new diseases, will need to help with creating a television medical drama.[71] "A Stitch in Time", released in February 2021, added hospital settings in different time eras along with medical conditions specific to those periods.[72]


Some reviewers were more critical of the similarities to Theme Hospital. GamesTM believed that Two Point Hospital is too similar to Theme Hospital, saying that more could have been done to distance itself from it.[21] The room design also received critique. Jarrard found that item placement and hospital construction can be "incredibly frustrating" when one is not used to it.[24] He further stated that he believed some room types were not fully thought out and working them into the hospital is not easy.[24] Reeves disliked needing to build a hospital from scratch when moving to a new one.[82] Other criticisms were levied at the game's repetition,[85] the lack of an ability to copy rooms,[7] and the lack of a sandbox mode.[16]


Two Point Studios is composed of ex-Lionhead and Bullfrog developers who previously worked on franchises like Fable, Theme Park, and Populous. Over 20 years ago, its core team created the beloved management sim Theme Hospital, and now its creators are back for more hospital hijinx with a long-awaited spiritual successor that matches the goofy tone and deep management layers of the original.


While I loved playing interior decorator, I quickly grew tired of doing it over and over again. Each time you move to a new location in Two Point County, you have to rebuild your hospital again from the ground up. Late in the game, it can take an hour or more just to get your hospital to a point where it meets all the basic functions. Since the game has over a dozen hospitals, you spend a lot of time reliving the basics. This slog is necessary to unlock new treatment rooms and tools, so I always felt the pressure to move on to a new hospital and start from scratch. 2ff7e9595c


 
 
 

Recent Posts

See All

Opmerkingen


bottom of page